Archive for June, 2005

General Fund

Friday, June 10th, 2005

I figured that the best way to address my ever mounting needs wants is to institute a General Fund in the household and like all good General Funds it will be nice and slushy transparent.

In order to be better organized I’ve narrowed down my list considerably to just the bare essentials:

  1. Laptop :: Looking for a model with a 17″ wide-screen that will play nice with Linux.
  2. Xbox 360 :: Yes, I make fun of it but do you really think I can live without the next Morrowind? Don’t be silly, of course I can’t!
  3. Nintendo DS :: Animal Crossing. Nintendogs. Zoo Tycoon. Age of Empires.

The list will certainly evolve, particularly as the accounting practices become increasingly byzantine standardized and well-documented. One must be ever mindful of management considerate of the other members of the household.

Media Server

Thursday, June 9th, 2005

The last couple of days have been pure chaos, 99.999% pure chaos. Anyway, I’ve begun working on my next project for my home network: a media server. I’m starting slow looking first to built the box as a file server and then expand into serving up my music collection and eventually, bandwidth permitting, videos. We’ll see how it goes, I’ll need to setup a shared area and configure Samba to share it over the network. It can be done, I’m just not optimistic that it’ll happen quickly.

I found what appears to be a neat utility called Geexbox, which is billed as more than an awesome standalone media player. Essentially, it is a LiveCD that boots a custom Linux distro that is configured to display it’s output on an ordinary television. I’m thinking that this might be a clean way to test out serving video and what not into the living room off the media server I’m building, that is until I can scrape up the money to build a proper box to sit in the living room. I haven’t tried it yet so I have nothing to report but I’m hoping to give it a spin in the next month or so.

Point of Purchase | PopMatters Book Review

Monday, June 6th, 2005

Falling in line with the previous post concerning local economic viability is this smart review from PopMatters, Point of Purchase: How Shopping Changed American Culture by Sharon Zukin.

What Zukin discovers seems simple enough: we shop because must. We engage in market transactions because we can’t provide for ourselves all of the things we need to live in the modern world. But just as important, we also shop as a way of being with one another, as a way of taking part in society and sharing traditions and values. We shop, according to Zukin, to create meaningful lives.

One problem she sees is that corporations still look at us like commodities, things to be sliced and diced according to buying habits and of value for nothing more than profits. This can be seen in the evolution of brands over the last century, replacing needs-based consumption with complete packages of fully coordinated preordained identities. There’s also the disconnect between desire and fulfillment, the gap between what we want and what we can actually have. Plus there’s the legacy of inequality in America in terms of sex, race and class.

Sounds promising enough for me to chuck into my Amazon cart (how very hypocritical of me, I should call my local book dealer!) and read when life pauses for a brief moment.

The Soul of a Town

Monday, June 6th, 2005

What makes a town? Is it the people that live within its borders? Is it the geography of the place? Is it the interaction of its people and its geography? The interaction of its people amongst themselves and the greater community?

The activities of this weekend placed these questions in the back of my mind only to grow unrelentingly, the root of my curiosity were the visits to the centers of three towns, Windsor, Middletown, and West Hartford and a subsequent conversation with a good friend of mine about economic longevity and viability on a local scale. Each town is unique in terms of geography, demographics, and overall economic activity but all share a common theme: independent vibrancy.

Independent vibrancy, in my mind, is a social and economic confluence where activity are aimed at the community and the subsequent support is derived from said community. This was a hallmark of the small town America so often invoked in political speech writing and social commentary, where citizens patronized local and independent merchants. It is often portrayed in highly romanticized manner as a the peak moment in the nation’s existence. There are innumerable forces, both social and economic contributing to the decline of town center as the heart of the community, advances in transportation and communication, preferences for market forces over legislating economic activity coupled with a national and global consolidation of business interests and several economic cycles as well as movement of people into the planned communities of the suburbs. In response, the past two decades have seen attempts across the nation aimed at re-vitalizing local communities with mixed success.

While I am no expert in social patterns and micro-economics, the aforementioned towns have seen varying degrees of success in bringing its inhabitants back to the downtown. Windsor in the last several years has seen a growth in the number of independent restaurants and cafés with a handful of retailers settling into the once vacant storefronts and along with a highly involved citizenry it is looking hopeful for Windsor Center to continue its growth. West Hartford is a model for re-vitalization with its strong independently owned restaurants and retail outfits has given rise to a vibrant pedestrian community where it is not unusual to see the sidewalks crowded with shoppers slowly winding their way from store to store to restaurant. The town’s slogan is befitting of the current situation, “Where city style meets village charm.” However, the question of its longterm viability still remains.

West Hartford is considering a proposal, Blue Back Square, that has polarized its citizens as well as those in the surrounding communities. The proposal is concerned with the development of town held properties for retail and residential purposes, which on paper sounds viable and in the best interests of the community. Tax revenue will increase as the new services will likely draw even more visitors to the town, however, tax dollars are only part of the equation. What of the dollars spent, will they remain in the community or will it there be a capital flow to a corporate center in some other city? Will there be controls on the current rents for existing businesses or will leasing costs out price the independent retailer leaving only the conglomerates remaining? My feeling is that Blue Back Square will operate like many such planned retail/residential developments with the primary goal being the maximization of revenue and that West Hartford center will be homogenized through the introduction of corporate retail and service entities. The result will be a drain on town resources as the incoming tax revenue would need to be directed at ameliorating strain on current services along with capital flowing out of the town.

The citizenry of West Hartford are presented with a very important decision, the possibility of a rapid burst of economic activity that will give the town a feeling of wealth but at the cost of loosing actual wealth or the uncertainty of economic longevity with lowered returns but the guarantee of independence. My feelings lie with taking the uncertain path as it is that very independence that gives a town its soul.

Xboxen

Monday, June 6th, 2005

Xboxen

“If the Xbox console falls and hits someone, especially a small child, it could cause serious injury,” (Console Instruction Manual, p. 7). Enough said.

via Joystiq

Videogames: Innovation Dying?

Friday, June 3rd, 2005

I’m not a huge CNN fan but Chris Morris does offer an evenhanded approach to reporting on the video game industry typically focusing on business and marketing matters as opposed to baiting fanboys with empty rhetoric. Anyways, he recently posted an interview with Shigeru Miyamoto, Nintendo’s Miyamoto: We’re happy with the road we’re taking, that, while not revealing technical details about the next generation, continued to reinforce Nintendo’s message that it is about games, not hardware. The most revealing statement for me:

“The Revolution will use cutting edge technology, but it’s ultimately about how that technology is used. We asked ourselves ‘why would a family need or want to have a gaming console?’ The answer is what’s driving development of the Revolution.”

This is precisely the question that I feel Sony and, to a lesser degree, Microsoft have been missing: why do I want a gaming console? My answer is simple, to play games. The fact of the matter is that I, as do many other people, already own dedicated devices to satisfy convergence needs; I own a DVR, a DVD player, and a dedicated means for displaying content from my PC on my TV as well as audio playback on my stereo. Those rudimentary features in the Xbox for audio and DVD playback never got used, my feeling was that they were extras that could have been trimmed out and looking forward to the PS3 and Xbox 360 it looks like both companies are continuing to move farther from their gaming roots.

The E3 this year left me a little less optimistic about the overall direction of the industry. While the business has certainly matured it seems that with that some innocence and wonder was shed along the way. Just look at the current franchise and genre glut, how many iterations of WWII can there be both in FPS and RTS style? Ignoring setting, how many FPS games can the industry support? Is running and gunning the only form of game play that sells? Do people ever get tired of endless twitching? Yes, I do recognize that there are some stellar franchises out there but personally, like Miyamoto, I want innovation. Novelty is what brought me into gaming and while it feels like it is diminishing it is novelty that keeps me gaming.