Color me crazy but it looks like a glossed up XP to me, ExtremeTech. Same old control panel, networking options, power options, oh wait is it the auto-defrag that has you swooning? Seriously, Microsoft should have invested their time in a new OS not slapping paint and decals on this aging NT based cruft. The betas thus far have failed to impress me and this weak attempt at evangelizing the OS hasn’t helped either. Vista and it’s six iterations elicits a yawn from me.
Archive for February, 2006
In an effort to jump start my campaign I’m going to go back to basics after taking a long hard look at my work up to this point and in doing so am going to apply the old rudimentary Who-What-Why-Where-How method, though not necessarily in that order. Non-gamers at this point might be asking, why do any of it? Good question and it falls on the heels of a post over at Treasure Tables about gaming history but my answer is less about gaming and more about history.
I used to count myself as being a very creative person, playing music, writing stories, drawing, painting. A good part of my free time was occupied by making something out of nothing and then something changed. Real world pressures built up, choices had to be made, and I ended up putting aside many of the things I used to do with my free time. Some of it had to do with changing friendships and new obligations that pared my free time down to nothing but most of all it had to do with how I was attempting to define myself. I didn’t define myself as a creative person anymore, I was only a spectator, a consumer of creative things. So what does this have to do with gaming?
Gaming, for the past year or so, has been a gateway back to the person I was, though, that is not to say I am regressing. In thinking about what made me start up again it was less about the game and more about the social aspects as well as the creative ones. I wanted a chance to sit with like minded people and let my imagination free if only for a couple of hours one evening a week. Pen and Paper RPG’s gave me that outlet and interestingly enough that outlet lead to me starting this blog and eventually Candied Pop as well. Why? Because I feel less inhibited.
Gaming, particularly Pen and Paper, is a geeky pursuit. Honestly, grown men and women sitting around a table pretending that they are saving the world all the while crunching stats and gliding little painted metal figures about a grid sounds and even looks pretty lame. Fact is that it is pretty intoxicating, much like when you were six and tied a blanket around your neck and declared to the listening world that you were a hero. All the worries of life melt away in those hours huddled about the table and when I climb into my car I have moments of clarity where I realize that life is too short to continually hold yourself back. So if there is something that you feel passionate about you better do it because there is only one chance. Certainly a Hallmark moment but I’m serious. There is more to life than money, car, and career.
Bottom line, my life might be more stressful and my career stalled on the tracks but I’m actually happier at this moment than I have been in a long time. My life isn’t about gaming but gaming help show me what my dreams are. My life is about being creative and expressing myself and maybe writing this campaign will push me to write a book or even re-build my recording studio because, on days like this, I’m sick of sitting in the stands and looking over my shoulder to see if the Joneses approve.
So here’s the situation, I wanted to upgrade my router and wireless access point last year so I bought an Asante FriendlyNET kit. Having used an Asante router for the last five years I figured I couldn’t go wrong. Well, I did. The new router, in all frankness, sucked. The web interface was kludgey and the wireless coverage was spotty. So in steps my buddy with a Netgear WGU624 router and the web interface is much better and the wireless works well, however, there is always a “but”. The but in this case is stability.
After running for three hours like a champ, BOOM!, the router stops doing what it is named for: it stops routing information. None of the machines on the network can see it though the lights on the unit itself indicate all is well. Cycling it only brings 45 seconds of connectivity then all goes out again. My theory, at the moment, is load balancing.
I’m running two servers (one inward and one outward facing), three laptops, and one Xbox. At the time of the crashing only the servers and one laptop were running and my guess is that the router cannot handle the traffic on the servers. This is not to say that traffic is heavy and though I cannot say precisely the level of traffic but it is minimal at best. That said a quick perusal of the Netgear forums points to bandwidth allocation as being a source of lockups on both the WGU624 and WGT624.
The first thing I checked into was the firmware and unfortunately I’m on the latest revision, the ones that are supposed to address the exact issue I’m currently struggling with. Where to from here? Well, at the moment I’m back to the hardware that works as I cannot really afford more downtime that in necessary to swap routers in and out. So I’m supposing that what I need to do is build a network in tandem and hammer the ever loving crap out of it to see what locks it up.
For now, I’m going to put away the toys and read a book because the thought of working on it any more just makes me tired.
What with the flurry of activity over here at Elwood Heavy Industries and my rampant ADD I’ve been barely keeping up with my regular Tuesday night game let alone even taking the slightest look at working on my own campaign, which has already gone through dozens of plot revisions in my head. I really enjoyed working on the first part of the campaign, although running it felt like holding a tornado by its tail, and really would like to get cracking on the next section.
Our GM for the moment is running his second game and I have been really enjoying what he has worked out not just as a player but from the perspective of writing a campaign. He does a great job of setting up a basic plot, along with some devices and alternate endings and solutions, and then letting us run loose with it. It never feels like it runs on rails but he has a skill for keeping us moving towards the ultimate goal all the while making us feel like we have had a challenge that we ultimately overcame after a long struggle. Balance is key: provide challenges but make it enjoyable. For myself, in GMing I find the most enjoyment out of providing intellectual puzzles and I struggle with finding ways to incorporate that into the game itself.
The specific challenges I seem to be facing as a GM are the structure of the plot and the world. I find that I am creating these infinitely complex plots and sub-plots without properly designing structures to navigate the players through the world and more importantly, will it even be enjoyable? I think that the problem is that I am approaching the role of a GM as more of a novelist rather than a puppet master. Not terribly fair to the players as they are there to interact with a world not play out scripted events and rolling dice to add an element of interactivity. The other problem with developing vast plots is that the players, like people in the real world, are often minor players and that large scale happenings are made up of a cast of millions. How, as a GM, do you convey a sense of purposefulness without the plot devolving into triteness, hence, “You are the last of your kind,” “The fate of the world rests on your shoulders,” kind of tripe.
Depth and complexity to the world and the players purpose in it are the two things I really want to get across. To have the players face difficult decisions, gray areas that challenge their characters chosen alignment and background, and to have tangible consequences arise from those decisions. The first part of the campaign that I ran was essentially a modified fetch quest, “Find out why A is happening and make sure that solution B is applied.” Not very dynamic nor terribly epic feeling but my goal was to use that first dungeon as a means to springboard the party into a real conflict, one with many different sides and to hope that the party’s differing motivations would allow for some real struggles in unraveling their purpose.
As I sit back and think about the above I ask myself, “Is that fun for the players?” Sure, there are bound to be people out there that enjoy games with plot twists, ones that abound with puzzles and challenges that go beyond the dice but do the people I game with want that? Added to that is whether or not a game like that can work well in a once a week four hour window. I’m not sure. As a player I try and keep game notes so that in a week or two I know approximately where we have been but it is not unusual for me to forget who we’ve talked to or even where we have been. It is like I suffer from dissociative amnesia and am entering a fugue state once a week. Would a complicated plot do the same to my players and thereby lessen their enjoyment?
Tough questions and it comes back to balance. I suppose that the best course of action is to work out the world, its cast of characters and the overarching plots and then select a small trajectory for the players to travel. To treat their journey as a thread in a tapestry, one where there are many intersections but where the game is clear in terms of motivation and purpose. To simplify their role in whatever convoluted and complex world I am tinkering with. Certainly, something to chew on.
Here’s a link dump of some articles over at Treasure Tables that I’ve been reading over (and over):
Worldbuilding Ideas from Principia Infecta
Prep and Running Games: Oil and Water, or PB and J?
I’ve been shaving my head for well over a decade and I still have all the nervous ticks that plagued me when I had long hair. Short snaps to move hair off my shoulders and the incessant puffs of air upward to clear the bangs from my eyes. You’d think that it should have abated by now but at this very moment I feel this mental itch burning in the back of my brain to snap my head again and send all that phantom hair swirling about me.
My apologies if anyone here has gotten spam from a Barb who allegedly works in the sales division here at Elwoods Heavy Industries. I can assure you that we do not sell penile enhancement products nor do we plan on adding it to our product mix anytime in the near future.
To the spammers and the ass jackets that cannot seem to keep up with their anti-virus definition and service packs we here at Elwoods Heavy Industries wish to extend a giant middle finger. It is your ilk and your ignorance that often makes the Internet a stinking cesspool. To the former, go fuck yourself, and to the latter, since it is apparent that you need your PC worked on let me tell you that my rates are fair and I operate with the utmost of discretion as your significant other doesn’t need to know about your penchant for Furries.




