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	<title>Comments on: Getting back into the game, part three&#8230;</title>
	<atom:link href="http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/feed/" rel="self" type="application/rss+xml" />
	<link>http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/</link>
	<description>Those who can make you believe absurdities can make you commit atrocities. —Voltaire</description>
	<pubDate>Tue, 06 Jan 2009 23:26:28 +0000</pubDate>
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		<title>By: james</title>
		<link>http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/comment-page-1/#comment-189</link>
		<dc:creator>james</dc:creator>
		<pubDate>Thu, 09 Mar 2006 01:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.elwoods.org/home/index.php/2006/03/03/getting-back-into-the-game-part-three/#comment-189</guid>
		<description>Bah! Boss battles are meant to be hard! If a game isn't challenging then reward isn't so sweet in the end. ;-)</description>
		<content:encoded><![CDATA[<p>Bah! Boss battles are meant to be hard! If a game isn&#8217;t challenging then reward isn&#8217;t so sweet in the end. <img src='http://elwoodicious.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Silas</title>
		<link>http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/comment-page-1/#comment-187</link>
		<dc:creator>Silas</dc:creator>
		<pubDate>Wed, 08 Mar 2006 21:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.elwoods.org/home/index.php/2006/03/03/getting-back-into-the-game-part-three/#comment-187</guid>
		<description>I have given up on GMing myself due to my propensity for killing PCs **completely unintentionally**.  I've managed to underestimate (a) the tenacity of PCs in completely outmatched encounters and (b) the ability of one special or supernatural ability to level half the party before they can get their turn in initiative.  That's how I've acquired the moniker of "TPK [Silas]" in my group.

I've resigned myself to the fun part of campaign design - the world; geography, cultures, languages, and overall self-consistency rather than on hack-and-slash dungeon after dungeon with little to no context.  After nearly 25 years of intermittent map making, religeon design, and developing consistent systems of place naming,  I consider myself well entrenched in my own OCD, James, so you're at least in bad company.</description>
		<content:encoded><![CDATA[<p>I have given up on GMing myself due to my propensity for killing PCs **completely unintentionally**.  I&#8217;ve managed to underestimate (a) the tenacity of PCs in completely outmatched encounters and (b) the ability of one special or supernatural ability to level half the party before they can get their turn in initiative.  That&#8217;s how I&#8217;ve acquired the moniker of &#8220;TPK [Silas]&#8221; in my group.</p>
<p>I&#8217;ve resigned myself to the fun part of campaign design - the world; geography, cultures, languages, and overall self-consistency rather than on hack-and-slash dungeon after dungeon with little to no context.  After nearly 25 years of intermittent map making, religeon design, and developing consistent systems of place naming,  I consider myself well entrenched in my own OCD, James, so you&#8217;re at least in bad company.</p>
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		<title>By: Silas</title>
		<link>http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/comment-page-1/#comment-182</link>
		<dc:creator>Silas</dc:creator>
		<pubDate>Mon, 06 Mar 2006 22:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.elwoods.org/home/index.php/2006/03/03/getting-back-into-the-game-part-three/#comment-182</guid>
		<description>OCD= Obsessive Compulsive Disorder; for the uninitiated</description>
		<content:encoded><![CDATA[<p>OCD= Obsessive Compulsive Disorder; for the uninitiated</p>
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		<title>By: james</title>
		<link>http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/comment-page-1/#comment-179</link>
		<dc:creator>james</dc:creator>
		<pubDate>Fri, 03 Mar 2006 19:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.elwoods.org/home/index.php/2006/03/03/getting-back-into-the-game-part-three/#comment-179</guid>
		<description>Me = OCD

It is a certainty that players are going to do unanticipated things, hell that in of itself is half the fun!  But for me I really do need that level of organization in the sense that I have to be fairly clear on the mechanics of the world otherwise I'll begin to loose track of the game itself.  

After playing videogames for most of my life there is one thing that I abhor and that is either a game on rails or one that is so open as to have no purpose.  It really is a challenge to design a game that balances goals with emergent behaviors, that unanticipated actions can be woven into the overall theme.  Even sandboxes have constraints, I'm just hoping that my preparation can be as flexible. ;-)</description>
		<content:encoded><![CDATA[<p>Me = OCD</p>
<p>It is a certainty that players are going to do unanticipated things, hell that in of itself is half the fun!  But for me I really do need that level of organization in the sense that I have to be fairly clear on the mechanics of the world otherwise I&#8217;ll begin to loose track of the game itself.  </p>
<p>After playing videogames for most of my life there is one thing that I abhor and that is either a game on rails or one that is so open as to have no purpose.  It really is a challenge to design a game that balances goals with emergent behaviors, that unanticipated actions can be woven into the overall theme.  Even sandboxes have constraints, I&#8217;m just hoping that my preparation can be as flexible. <img src='http://elwoodicious.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Silas</title>
		<link>http://elwoodicious.com/2006/03/03/getting-back-into-the-game-part-three/comment-page-1/#comment-178</link>
		<dc:creator>Silas</dc:creator>
		<pubDate>Fri, 03 Mar 2006 16:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.elwoods.org/home/index.php/2006/03/03/getting-back-into-the-game-part-three/#comment-178</guid>
		<description>ok, everyone, chant with me, "OCD  OCD   OCD"

C'mon James, get off the pine and get into the game!

Use a few post-it notes (if you must) as your pathetic "milestones".  Keep those in mind as you run the session.  Gently guide the players with those notes in mind, and let the game happen.  Maybe you need to provide stronger stimulus to get the players to go where you would like them to, but you shouldn't have 'fixed' points in mind 'cause the gorram players are gonna do things you NEVER thought of.  

Someone will always pick up an unknown whistle off a an obsidian altar and blow it, just for kicks, eh?  Some other bozo will smash the blue musical globe that is the trigger to open the only entrance to the secret passage.  Right?  Sometimes you just gotta go with the flow and **make adjustments between sessions**

Let your hair down (figuratively speaking), dude, and go with the flow.  (c:

My 28 coppers.</description>
		<content:encoded><![CDATA[<p>ok, everyone, chant with me, &#8220;OCD  OCD   OCD&#8221;</p>
<p>C&#8217;mon James, get off the pine and get into the game!</p>
<p>Use a few post-it notes (if you must) as your pathetic &#8220;milestones&#8221;.  Keep those in mind as you run the session.  Gently guide the players with those notes in mind, and let the game happen.  Maybe you need to provide stronger stimulus to get the players to go where you would like them to, but you shouldn&#8217;t have &#8216;fixed&#8217; points in mind &#8217;cause the gorram players are gonna do things you NEVER thought of.  </p>
<p>Someone will always pick up an unknown whistle off a an obsidian altar and blow it, just for kicks, eh?  Some other bozo will smash the blue musical globe that is the trigger to open the only entrance to the secret passage.  Right?  Sometimes you just gotta go with the flow and **make adjustments between sessions**</p>
<p>Let your hair down (figuratively speaking), dude, and go with the flow.  (c:</p>
<p>My 28 coppers.</p>
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