Animal Crossing as therapy…

Animal CrossingFor the most part Management’s first trimester went well, beyond some sickness and our learning about the bizarre changes and sensations she’ll experience while pregnant we have weathered the emotional turbulence of these opening days. Stress levels, though, are high. Between preparing financially for our child, Management’s finals, and the tedium of being office drones we find ourselves increasingly frayed. What’s the solution?

Well, earlier in the year Management discovered Myer’s Dark Rum and Hosmer Ginger Beer made for a potent anti-stress cocktail, particularly when it was paired with Captain Morgan’s Coconut Rum and Hosmer Pineapple Soda. However, seeing as on occasion she might need to operate heavy machinery or hold a conversation without slurring it seemed like another solution should be found and the arrival of the baby hastened that decision. To address that dilemma in stepped Animal Crossing.

We had picked up this game in the waning months of my MBA when I was sleeping less than four hours a night having been rendered a quivering, snappish wreck from non-stop research and writing for some twenty months straight. The game was a welcome respite with its bite sized open ended game play that centers on collecting bug, fossils, fish and artwork with the easy going tasks of decorating your house and manicuring the grounds of the town. Nothing to kill and nothing trying to kill you. The only horror was being stung by a bees whilst shaking down trees for Bells (Animal Crossing’s currency) or loosing it all in a misplaced trade on the Turnip market.

That summer we sunk some 300+ combined hours into the game finally succumbing to burnout in late September. It was the greatest single return on investment we have had with a game. Typically our return is around $1-2 per hour of gaming but in this case we had it down to an astounding $0.16 per hour but with the recent return to playing it we will likely see that number drop below $0.10.

What keeps us coming back to it? In short, it is one of the most creative time wasters devised. The simple game play elements are devious as you find yourself being drawn back to catch that elusive fish or seasonal bug. Not wanting to miss out on some town event you find yourself marking your meatspace calender with fictitious holidays. Stress bleeds away with the quirky and upbeat music and though conversations with the animals can become repetitive (I’m talking to you, Blathers) their light hearted humor and hypnotic animal-speak have a charming effect. Life just feels better after a half-hour session with Animal Crossing, even if Tom Nook is a total crook.

Though it is only hinted at being in the conceptual stages at the moment we both are eagerly anticipating the sequel on the Wii and hope that it will follow soon after the launch.  With the stresses of parenthood to arrive in the very near future I could use an island vacation, even if it is only on a DS.

4 Responses to “Animal Crossing as therapy…”


  1. 1 JonECat

    I enjoyed Animal Crossing on the GC, but I bought it on the DS and I feel like I am playing the same game over again from a different perspective. Unless they really mix up the game play for the Wii, I doubt I will get the next installment.

  2. 2 james

    Hmm, I only gave my niece’s copy the briefest of whirls but can definitely see if they continue a trend of porting the game from console to console that it would tend to become the Madden of aimless game play.

    Personally, I would love to see them beef up the online component, introduce a robust marketplace where players can speculate on the turnip market, trade patterns, or develop cross breeds of fruit. Though, at the end of the day we’ll likely get it for whatever elements it has as the game play in of itself is so markedly different than many games out there.

    BTW, anyone try Harvest Moon and if so is it worth buying?

  3. 3 Tyler

    I bought Animal Crossing for the DS and the open-endedness(word?) of it just makes me want to play Oblivion. The girlfriend and I are currently hooked on Brain Age. Her current brain age is 20 (the best you can get) and mine is 36 (lame).

    I think we (Jon^ & I) have a co-worker who’s into Harvest Moon. I’ll get back to you.

  4. 4 james

    Some deets about the Wii version. Always on sounds like a wild feature.

Comments are currently closed.






Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 United States